Search results for "simulation de conduite"

showing 3 items of 3 documents

Simulation d’un Affichage Tête Haute - Réalité Augmentée pour l’aide visuelle à la conduite automobile

2016

Head-Up Display is the emerging solution for visual aid while driving a car, especially during reduced visibility conditions, such as bad weather or when the road is poorly lighted. The HUD device allows to project virtual information in the central field of view of the driving scene, enabling the driver to keep his attention on the road. The visual perception of the driver is therefore augmented, with a coexistence between the real and virtual world. However, it is necessary to ensure an optimal setting in order to guarantee the good perception of the virtual information, and allow drivers to take appropriate actions at the right moment. This thesis project is dedicated to study three impo…

Réalité augmentée ATH RAAugmented RealityDriver Head Motion Parallax HMPCar driving simulationSimulation virtuelle[ SPI.SIGNAL ] Engineering Sciences [physics]/Signal and Image processingVisual Aid For Car DrivingAffichage Tête HauteVirtual simulationSystème Avancé d'Aide à la ConduiteParallaxe de Mouvement ConducteurHead-Up DisplaySimulation de conduite automobile[SPI.SIGNAL]Engineering Sciences [physics]/Signal and Image processing[SPI.SIGNAL] Engineering Sciences [physics]/Signal and Image processing
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Visual scale factor for speed perception rendering in car driving simulation

2010

Speed perception is an important task that the driver must perform continuously to control his/her vehicle. It appears that many factors influence this perception: height of the point of view, field of view, realism of the environment, but also realism of audio and proprioceptive rendering. If some high-performance car driving simulators are able to render motion satisfactorily according to all these criteria, it is not always the case. As a result, speed perception is thus often under estimated, leading into producing higher speeds than in real conditions. Perceptual validity is then not good enough to study driver's behavior. To solve this problem, a technique has recently seen the light,…

driving simulationchamp de visionmotion cueing[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]restitution visuelleperception de vitesse[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]restitution du mouvement[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]speed perceptionvisual cueingoptic flowchamp de vision géométriquegeometric field of viewflux optiquefield of viewsimulation de conduite
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Use of driving simulators for advanced driver assistance Systems evaluation in emergency situations

2012

Introducing advanced driver assistance systems in cars has numerous consequences, particularly on drivers' behavior and their interaction with the vehicle. The expected safety benefits of assistance systems can thus be jeopardized. In order to assess the actual safety benefits, driving simulators offer a safe and cheap alternative. This doctoral work relies on experiments carried out on driving simulators with different assistance systems. A first experimental part focuses on longitudinal control assistance: we studied drivers' familiarization with a Forward Collision Warning system in critical situations. A second experimental part focuses on lateral control assistance: we studied drivers'…

systèmes d'aide à la conduitedriving simulation[INFO.INFO-GR] Computer Science [cs]/Graphics [cs.GR]advanced driver assistance systemsdriving safety.sécurité routière[ INFO.INFO-GR ] Computer Science [cs]/Graphics [cs.GR]emergency situationssimulation de conduitesituations d'urgence[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR]
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